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SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation

Yujian Liu*, Shidang Xu*, Jing Guo, Dingbin Wang, Zairan Wang, Xianfeng Tan, Xiaoli Liu

* Equal contribution. Corresponding author.

Audio-driven talking avatars often optimize lip motion, facial expression, and upper-body pose as separate tasks. The resulting animation becomes inconsistent during silence, and the stacked modules are usually too heavy for real-time use. SyncAnimation addresses both issues with a real-time NeRF pipeline that generates audio-synchronized pose, expression, and lip motion together.

Fig. 2 SyncAnimation framework
Fig. 2. Overview of the SyncAnimation framework.

As shown in Fig. 2, an AudioPose Syncer encodes the input speech and predicts head pose together with upper-body motion. An AudioEmotion Syncer then produces expression dynamics that stay coherent in both speaking and silent intervals. These signals are fed into a unified generation process that progressively synthesizes the head, upper body, and lip shapes, and a High-Synchronization Human Renderer composes the final avatar so that the head and body remain temporally aligned.